Island event 2
Posted 30 August 2016 - 11:14 PM
- RoA KingBen likes this
Posted 31 August 2016 - 12:38 AM
Posted 31 August 2016 - 12:53 AM
Posted 31 August 2016 - 01:26 AM
On my very last try at 115 at around 6:40 EST I said screw it and put all my strongest monsters up front and went +5. It was tough and it was against a team I already lost too multiple times but in the end I won. And now I have 2 new 5 star monsters to train. I really hope in the next event they add some more structure to this cuz being wild random is wild unfair. Skill can only take you so far with random factors
I'm willing to bet if you show me your drafted monsters I could make a team that could take you to 300.
Posted 31 August 2016 - 06:04 AM
both island event i finished 2 to 3 days with timestriker and last stand
In both island event, Igot 300, I only got the the legendaries in the last day while I do the draft 4 hours after the event stared, so I think the key things for for this is that:
- you have to start early - the more you draft the higher chance you get better mons.
- you have to start early - it is pretty easy to get to 120 and get the monsters in the first 1 or 2 days
- you have to form your strategy early - poison will get you to 120 fast but you will suffer later, sleep and stun help a lot at later part
- you need to pick one or two monsters to kill off the protector, stun absorbers at high level - knockback monsters are helpful for this.
- death revenge/roulette are helpful too - with luck they can carry you a few stages at high level
- to beat the last 50 levels, you need bloodthirst, blood fury, blood crave.
And dont make it a stress on you that you need to get 300. In both event I only aimed at 200 and anything beyond that I would count as super luck and special bonus
Posted 02 October 2016 - 06:50 PM
I'm trying to get at least to 152 so that I can get a Crystal Mouth for my Don Penguini, but I'm having terrible luck with this team. I tried to start out as poison, but I was being demolished. I stopped using my poison completely and started relying almost solely on my Bloodblade. I've made it to Level 126, but I'm losing faith. If I win 1 out of 5 I'm probably lying :/. (How do I post Images? Every time I try forum tells me I cant post images with that extension. I've tried png and jpg)
Team Order: Dracomander, Glaucorn, Bloodblade, Lavagant. Archswan, Bosshorn, Stegospike, Crimgaroo, Rhynobrawl, Marspin.
Monster Pool: Zapybar, Blazewing, Archswan, Stormfox, Twigster, Jerbor x2, Tombodrone, Spooker, Gargyole x3, Islandcrab, Hummboss
I get a kill or two with my Crimgaroo sometimes...but hes mostly useless unless I get lucky and get poison revenged. Could someone help me optimize my team? Maybe suggest what kinds of monsters to go for on the next drafts?
Posted 03 October 2016 - 01:48 AM
I turned my luck around. I noticed my twigster has stun entry, so I use that. I use my dracomander to kick any stun absorbers away at start, and then my stormfox to stun. Then my twigster drops and stuns again, and I send him away with my Glaucorn to use him again at the end of the fight. I drafted a legendary finally, so that helps too.
Posted 06 October 2016 - 06:51 AM
Yep. That poison team I mentioned changing to timestrike ended up getting me to 300, but it was rough. Got lucky with that Mecha. Man, I'd probably mess myself if I pulled him out of an egg hes hot. Just gotta keep give turning my time striker and blowing up my stunners. Then team turn and blow him up at the tail end of that train .
Weirdly enough, my dreamhunt team that had great luck throughout the 100's started having trouble in the 200's. I squeezed him into 300, but it ended up being as hard for me as the first team. I ended up with a timestriker and a couple stunners by 300 lol.
Timestrike > Dreamhunt > Poison?
Edit: I learned the value of Knockbackers and turn givers from this event too.
P.S. Both of my teams equally curse whoever started putting 6 Rhynos and Puffers into their team. So annoying!
Posted 08 October 2016 - 04:08 AM
Posted 09 October 2016 - 07:27 PM
Timestrike bloodcrave can rip through teams, sleep cannot in IC. There are more sleepers, but they are weaker defensively and harder to setup. Thus they are more likely to die, but they hit much harder than your cravers. Cravers are more reliable, but harder to get good access to, and can tank hits.
That's why a combination of both is good for when you can't quickly charge up your craver in time to deal with a threat.
The Noobiest Old Player Around
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