It took less than a week to finish the offline portion and now I'm stuck waiting for keys and tickets. Pacing is off, the game is unbalanced. The theme of these suggestions are to extend offline play and give the player more to do.
- Reduce cooldowns for keys and tickets
- Slow down exp gains (I don't want to max my creatures in <24h play time, its gratifying at first but then you get stuck)
- Endless dungeon for continued offline fun
-More offline monsters, islands, etc. Offline play just runs out too fast.
-Bring recipe monsters back and make them difficult to find and/or catch.
-It's probably too late now but it was a mistake getting rid of card ranks/ getting an extra turn. This was a good way of extending gameplay.
-Have at least a couple super rare/ legend monsters obtainable from the wild. Rare and difficult to catch. The game should not depend on spins. Throw in some common but difficult to find ones too and give them unique movesets- that you need to have the right strategy to make effective.
- Ultraevolution ingredients and training SHOULD take long. I support that. But provide other stuff to do in the interim.
I have loved all your games but this one is losing my interest. There is nothing to do but wait for keys and tickets.