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#1221 CJT300

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Posted 13 January 2017 - 09:32 PM

Skill idea: screw the rules, I have money: bribe the player to win the match..... Jk

 

Actual skill (passive) Thief kill: When an opposing player kills one of your monsters it counts as a kill for this monster instead, would pair this with bloodthirst for sure 



#1222 Z19 Giappo

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Posted 13 January 2017 - 11:02 PM

Do you think a passive Purify field would be too op?

#1223 F2P Zardecil

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Posted 14 January 2017 - 12:42 AM

Yes.
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#1224 Z19 Giappo

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Posted 14 January 2017 - 07:30 AM

Yes.



What if purify field has the same characteristics of Lunartic's enemy field?

#1225 F2P Zardecil

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Posted 14 January 2017 - 07:51 AM

How would that work?
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#1226 Z19 Giappo

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Posted 14 January 2017 - 09:38 AM

It has 35% chance to purify enemy team

#1227 F2P Zardecil

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Posted 14 January 2017 - 05:08 PM

Still OP. As it removes the 1 counter that sleep has: banedragon. Remove him and all of the sudden in top 50 pvp no one will get a turn.
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#1228 Ruziko

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Posted 16 January 2017 - 05:16 PM

It would be good to be able to merge spare monsters with the same one to increase their stats. Like how it does it automatically for the six trials monsters. It then makes use of duplicate monsters instead of just deleting them.
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#1229 F2P Zardecil

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Posted 16 January 2017 - 05:19 PM

Game would be more p2w with that.
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#1230 Ruziko

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Posted 17 January 2017 - 08:20 AM

How so? You catch duplicate monsters in the islands. No paying required. I've ended up catching a duplicate 1 star, 2 star etc because I forgot I already caught it. At the moment they're just sitting in my roster doing nothing. The only option for them at the moment is deletion which is a shame as they could be utilised by merging for +1 etc.

I've never paid for anything on this game so don't know how you get p2w from my suggestion.
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#1231 F2P Zardecil

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Posted 17 January 2017 - 08:31 AM

Oh, I thought that you meant egg monsters. If you could catch more monsters like that to buff their stats then that would be awesome. :)

Six trials mons don't get stat buffs. They get speed upgraded and move time reduced like the rest of the egg mons.
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#1232 Ruziko

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Posted 18 January 2017 - 01:58 AM

Speed is a stat lol.
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#1233 F2P Zardecil

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Posted 18 January 2017 - 02:27 AM

Technically it doesn't get upgraded, it just gets higher frontline placement priority.

Suggestion: make more interesting epics.
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#1234 Spumoni42

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Posted 18 January 2017 - 11:37 AM

For a general game play improvement, how about adding the limited edition monsters to the rare gold egg after a certain period of time (3 to 6 months maybe).

#1235 RNA Lucrayzor

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Posted 21 January 2017 - 06:07 AM

Here's my new idea for snowhulk's revised moveset:
Actives:
Ultrawave(250)
Confident strike(200)
Single revenant strike(160)
Rebuild(50, and make it heal 1/3 - 1/2)
Passives:
Regenerate
Excessive force
Compared to mons like searguard and galvbane, that's really not so OP. The first kill is easy, but then he struggles due to his high TU, and he becomes a timestrike target. But excessive force totally makes up for it. Hold ground is absurdly common nowadays; literally like 30% of the monster pool has it. Being able to bypass that surely should make him a viable and unique option.

Edit- here's also an idea for Drakozord Z's rework:
Actives:
All actives remain the same
Passives:
Hold ground
Stun void(basically stun counter without the give turn property)
Secret skill:
Dual vaccination(70/100)- selects two allies and grants them poison immunity.
For those of you who think that's overkill, let's do a side by side comparison between him and aegis. Aegis's assets are purify, desperate bite, give turn, and last but not least auto protect. Drakozord's list is stealth all, stun void, DD, and vaccination. 4 on 4 sounds pretty even to me, and we're not exactly calling aegis out for being too powerful, so Drako should be fine.
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#1236 SanghelioLord

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Posted 23 January 2017 - 06:15 PM

Technically it doesn't get upgraded, it just gets higher frontline placement priority.

Suggestion: make more interesting epics.


Yes!
Maybe make events for players under rank 25 similar to SotF UC SCB IC etc. Only they are much easier & give epics?

Also friendly pvp. The 1 way to keep people happy without giving out gems or legendaries

#1237 Z19 Giappo

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Posted 25 January 2017 - 08:35 AM

New monster:

Legendary shadow type

Name: Nimbjokey (a dark cloud with huge hands, evil eyes and evil smile)

Actives

Assisted dusk (all)
Untouchable (it deals critical damage to the monster who discover expose him and another random monster)
Bloodthirst
Escape (the monster goes back in a random position of the team)

Passive:
Fake entrance: when he enters he will have another monster's appearance with full hp, but will not benefit the fake monster passive (ex. if he becomes Searguard he will not benefit roaring entrance). When hit he switch back to the monster he actually is without damage dealt (sort of shield entrance

Speed 55%

What do you think?
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#1238 Dracolich

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Posted 25 January 2017 - 02:33 PM

Dear NM team:

Now we have over 1200 monsters in the game :wub: , include 60 or more legendary monsters. And we can know from the online story that some legendary monsters like Kamiwyrm can bring water and rain for the desert, and they can understand human language. Such back groud introduction can enriches the monster world and provide inspiration for you when design new event or story.(add one page in the monsters codex maybe? :o ) Now most stories barely mentioned the monsters except the first ones......

And you can even let players provide the ideas! :D One tiny fairy tale can make the "legendary monster"  more like a "legend"!

 

BTW, could you make a graph that shows how big a monster is compare with human? Like those in insect handbooks? I'm really curious about how big the dragons are~ :wub:


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#1239 Sig13

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Posted 25 January 2017 - 03:23 PM

I agree that adding story elements to the monsters, including old legends in new story lines etc is something many players would appreciate, especially those of us who don't really care for pvp

#1240 SanghelioLord

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Posted 25 January 2017 - 07:03 PM

New monster:

Legendary shadow type

Name: Nimbjokey (a dark cloud with huge hands, evil eyes and evil smile)

Actives

Assisted dusk (all)
Untouchable (it deals critical damage to the monster who discover expose him and another random monster)
Bloodthirst
Escape (the monster goes back in a random position of the team)

Passive:
Fake entrance: when he enters he will have another monster's appearance with full hp, but will not benefit the fake monster passive (ex. if he becomes Searguard he will not benefit roaring entrance). When hit he switch back to the monster he actually is without damage dealt (sort of shield entrance

Speed 55%

What do you think?

I like it!
I actually thought of a monster quite similar (fake entrance, survivor, life flip etc.)
When he gets a turn while pretending to be another monster what happens?




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