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Monster Skill/Suggestion Box


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#1221 RoA JackScale

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Posted 10 January 2017 - 03:34 AM

Leogeist, goldtail or motordragon would probably be most people first choice

#1222 NME DarkGiappo

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Posted 10 January 2017 - 07:26 AM

I can't say just one. I would pick my man Soulstealer, the PvP nightmare Lunartic and the cruel Geartyrant

#1223 RoA Lucrayzor

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Posted 11 January 2017 - 07:28 PM

The anniversary egg idea was quite a success, but I'm thinking it should go one step further- I think next time, every third pack it should guarantee a legendary that you don't already have. Think about it- it'd be an enormous boost for both money and morale, since the people that already have most legends will actually be motivated to spend again. And I know such a deal will make people less likely to spend afterwards. Well, you know what will make them even less likely to spend anymore? Getting absolutely nothing useful out of hundreds of dollars worth of gems. And it could of course result in some people actually gaining every single legend there is to gain, but is that really so terrible? It doesn't matter how many legends you have if you don't have strategy. And there already are people that have practically everything anyway.
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#1224 CJT300

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Posted 13 January 2017 - 09:32 PM

Skill idea: screw the rules, I have money: bribe the player to win the match..... Jk

 

Actual skill (passive) Thief kill: When an opposing player kills one of your monsters it counts as a kill for this monster instead, would pair this with bloodthirst for sure 



#1225 NME DarkGiappo

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Posted 13 January 2017 - 11:02 PM

Do you think a passive Purify field would be too op?

#1226 F2P Zard

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Posted 14 January 2017 - 12:42 AM

Yes.
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#1227 NME DarkGiappo

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Posted 14 January 2017 - 07:30 AM

Yes.



What if purify field has the same characteristics of Lunartic's enemy field?

#1228 F2P Zard

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Posted 14 January 2017 - 07:51 AM

How would that work?

#1229 NME DarkGiappo

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Posted 14 January 2017 - 09:38 AM

It has 35% chance to purify enemy team

#1230 F2P Zard

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Posted 14 January 2017 - 05:08 PM

Still OP. As it removes the 1 counter that sleep has: banedragon. Remove him and all of the sudden in top 50 pvp no one will get a turn.
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#1231 Ruziko

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Posted 16 January 2017 - 05:16 PM

It would be good to be able to merge spare monsters with the same one to increase their stats. Like how it does it automatically for the six trials monsters. It then makes use of duplicate monsters instead of just deleting them.

#1232 F2P Zard

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Posted 16 January 2017 - 05:19 PM

Game would be more p2w with that.

#1233 Ruziko

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Posted 17 January 2017 - 08:20 AM

How so? You catch duplicate monsters in the islands. No paying required. I've ended up catching a duplicate 1 star, 2 star etc because I forgot I already caught it. At the moment they're just sitting in my roster doing nothing. The only option for them at the moment is deletion which is a shame as they could be utilised by merging for +1 etc.

I've never paid for anything on this game so don't know how you get p2w from my suggestion.

#1234 F2P Zard

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Posted 17 January 2017 - 08:31 AM

Oh, I thought that you meant egg monsters. If you could catch more monsters like that to buff their stats then that would be awesome. :)

Six trials mons don't get stat buffs. They get speed upgraded and move time reduced like the rest of the egg mons.

#1235 Ruziko

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Posted 18 January 2017 - 01:58 AM

Speed is a stat lol.

#1236 F2P Zard

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Posted 18 January 2017 - 02:27 AM

Technically it doesn't get upgraded, it just gets higher frontline placement priority.

Suggestion: make more interesting epics.

#1237 Spumoni42

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Posted 18 January 2017 - 11:37 AM

For a general game play improvement, how about adding the limited edition monsters to the rare gold egg after a certain period of time (3 to 6 months maybe).

#1238 RoA Lucrayzor

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Posted Today, 06:07 AM

Here's my new idea for snowhulk's revised moveset:
Ultrawave(250)
Confident strike(200)
Single revenant strike(160)
Rebuild(50, and make it heal 1/3 - 1/2)
Regenerate
Excessive force
Compared to mons like searguard and galvbane, that's really not so OP. The first kill is easy, but then he struggles due to his high TU, and he becomes a timestrike target. But excessive force totally makes up for it. Hold ground is absurdly common nowadays; literally like 30% of the monster pool has it. Being able to bypass that surely should make him a viable and unique option.
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