Monster Skill/Suggestion Box
Posted 11 January 2017 - 07:28 PM
Posted 13 January 2017 - 09:32 PM
Skill idea: screw the rules, I have money: bribe the player to win the match..... Jk
Actual skill (passive) Thief kill: When an opposing player kills one of your monsters it counts as a kill for this monster instead, would pair this with bloodthirst for sure
Posted 16 January 2017 - 05:16 PM
Posted 17 January 2017 - 08:20 AM
I've never paid for anything on this game so don't know how you get p2w from my suggestion.
Posted 17 January 2017 - 08:31 AM
Six trials mons don't get stat buffs. They get speed upgraded and move time reduced like the rest of the egg mons.
Posted 21 January 2017 - 06:07 AM
Single revenant strike(160)
Rebuild(50, and make it heal 1/3 - 1/2)
Compared to mons like searguard and galvbane, that's really not so OP. The first kill is easy, but then he struggles due to his high TU, and he becomes a timestrike target. But excessive force totally makes up for it. Hold ground is absurdly common nowadays; literally like 30% of the monster pool has it. Being able to bypass that surely should make him a viable and unique option.
Edit- here's also an idea for Drakozord Z's rework:
All actives remain the same
Stun void(basically stun counter without the give turn property)
Dual vaccination(70/100)- selects two allies and grants them poison immunity.
For those of you who think that's overkill, let's do a side by side comparison between him and aegis. Aegis's assets are purify, desperate bite, give turn, and last but not least auto protect. Drakozord's list is stealth all, stun void, DD, and vaccination. 4 on 4 sounds pretty even to me, and we're not exactly calling aegis out for being too powerful, so Drako should be fine.
Posted 23 January 2017 - 06:15 PM
Technically it doesn't get upgraded, it just gets higher frontline placement priority.
Suggestion: make more interesting epics.
Maybe make events for players under rank 25 similar to SotF UC SCB IC etc. Only they are much easier & give epics?
Also friendly pvp. The 1 way to keep people happy without giving out gems or legendaries
Posted 25 January 2017 - 08:35 AM
Legendary shadow type
Name: Nimbjokey (a dark cloud with huge hands, evil eyes and evil smile)
Assisted dusk (all)
Untouchable (it deals critical damage to the monster who discover expose him and another random monster)
Escape (the monster goes back in a random position of the team)
Fake entrance: when he enters he will have another monster's appearance with full hp, but will not benefit the fake monster passive (ex. if he becomes Searguard he will not benefit roaring entrance). When hit he switch back to the monster he actually is without damage dealt (sort of shield entrance
What do you think?
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